A collaborative work by Samuel Walker
Photo courtesy of Sebastien Roy.
Prism and a Pile 1 (2017) is the first iteration of an interactive virtual reality installation. The structure comprises of a plexiglass rectangular prism resting on top of a three and a half ton pile of river rocks. A virtual reality headset hangs from above, playing a procedurally randomized series of narratives rendered in a real time 3-D game engine. A 4-channel audio component surrounds the structure, producing an auditory spatial disparity with the in-headset audio.
The work investigates the intersection between computersimulationand reality. A 3-D representation of the installation is modeled and localized in a virtual reality environment, establishing a physical and symbolic intermediary between the two co-existing modalities. The resulting cognitive dissonance forces the viewer to re-negotiate the relationship between body — both material & immaterial — and its surrounding environment.
The central object in the work is the rectangular prism — the default geometric primitive in standard 3-D modeling software and the catalyst for hyperdimensional objects and happenings. The prism spawns a series of narratives in the virtual reality headset, in which we explore notions of impossible worlds, transitory spaces, virtual identities, and the temporality and fluidity of the body.